Sakura
BY NILES SANKEY
"Enter a realm of mystery and spiritual enlightenment. Explore a dreamlike world to find a mysterious Castle. Inside are truths that will alter the understanding of one's self. But beware, what you find inside will also reveal your deepest fears. Are you brave enough to enter?"
Welcome to the world of Sakura, a first-person narrative adventure inspired by the writing of Haruki Murakami and the interactive narrative design of Hideo Kojima. Primarily a narrative psychological thriller, the experience ranges from beautiful serenity to some genuinely unnerving moments. The story is multi-layered, and players can choose to go deeper into the hidden truths through exploration to discovering multiple endings.
Sakura is designed to show that video games can be art! It is different from most other gaming experiences, as it presents an interactive world full of beauty, introspection, and personal choice. People from all ages and backgrounds will find the experience engaging and the experience is intended to introduce new audiences to the world of video games.
"Enter a realm of mystery and spiritual enlightenment. Explore a dreamlike world to find a mysterious Castle. Inside are truths that will alter the understanding of one's self. But beware, what you find inside will also reveal your deepest fears. Are you brave enough to enter?"
Welcome to the world of Sakura, a first-person narrative adventure inspired by the writing of Haruki Murakami and the interactive narrative design of Hideo Kojima. Primarily a narrative psychological thriller, the experience ranges from beautiful serenity to some genuinely unnerving moments. The story is multi-layered, and players can choose to go deeper into the hidden truths through exploration to discovering multiple endings.
Sakura is designed to show that video games can be art! It is different from most other gaming experiences, as it presents an interactive world full of beauty, introspection, and personal choice. People from all ages and backgrounds will find the experience engaging and the experience is intended to introduce new audiences to the world of video games.
FEATURES
- Intuitive first-person controls to easily navigate spaces and interact with a wide-array of environmental puzzles and objects.
- A living world with wildlife and natural expanses to explore.
- Vast ambient soundscapes and a musical soundtrack.
- Immersive narrative design and end-game activities that reward invested players with a deeper understanding of the Sakura world.
- Community-based puzzles and lite ARGs offer opportunities for players to socialize theories and share paths of progression.
- High fidelity graphics showcasing artful, realistic and alluring environments using the Unreal Engine 4.
ABOUT NILES SANKEY
Hi, my name is Niles Sankey. I have worked in the game industry for 20 years, 9 of which were spent working at Bungie Inc, as a design lead on both the Halo and Destiny franchises. I decided to develop independent game in early 2016 and since have built a modest but dedicated fan following that I hope to grow over the next few years.
Hi, my name is Niles Sankey. I have worked in the game industry for 20 years, 9 of which were spent working at Bungie Inc, as a design lead on both the Halo and Destiny franchises. I decided to develop independent game in early 2016 and since have built a modest but dedicated fan following that I hope to grow over the next few years.